TOOLS
// Adobe Photoshop:
- Mockups
- UI Elements
- Hand-drawn Textures
- 2D Sprites (Pixel & Hand-drawn)
// Adobe Illustrator:
- Create Vector Graphics (stylized)
// Adobe InDesign:
- Create Layouts
- Create Process Books
// Source Control (GitGui // Git Bash // GitKraken):
- Clean Branch Structure
- Correct Naming Conventions
- Fixing Merge Errors and similar Issues
// Autodesk Maya:
- 3D Modeling
- Retopologizing
- Keen eye for smooth Edge Flow
// Allegorithmic Substance Designer:
- Create realistic, tileable Materials in regards to performance
// Allegorithmic Substance Painter:
- Create realistic Textures in regards to performance
// Allegorithmic Bitmap2Material:
- Optimize Photo-Captures to achive most realistic appearance in regards to performance
ENGINES
// Unity (2017+):
- Intermediate Exprience
- Ability to create rapid, functional Prototypes
// Unreal Engine 4:
- Beginner Experience
- Basic Material Setup
//GameMaker: Studio 1 & 2:
- Intermediate Experience
- Ability to create basic 2D Games and Prototypes
SKILLS
Level Design, World Building // Narrative Design, Quest Design // Team & Project Management
SCRIPTING LANGUAGES
Python, C#, JAVA