T O O L S
// Adobe Photoshop:
- Mockups
- UI Elements
- Hand-drawn Textures
- 2D Sprites (Pixel & Hand-drawn)

// Adobe Illustrator:
- UI Elements & UI/HUD Mockups
- Vector Graphics (stylized)

// Adobe InDesign:
- Layouts
- Process Books

// Source Control (GitGui // Git Bash // GitKraken):
- Clean Branch Structure
- Correct Naming Conventions
- Fixing Merge Errors and similar Issues

// Autodesk Maya:
- 3D Modeling (Low Poly)
- UV Layouting
- Keen eye for smooth Edge Flow

// Allegorithmic Substance Designer:
- Create realistic, tileable Materials in regards to performance

// Allegorithmic Bitmap2Material:
- Optimize Photo-Captures to achive most realistic appearance in regards to performance
E N G I N E S
// Unity (2017+):
- Advanced Exprience
- ability to create rapid, functional Prototypes (2D & 3D)
- ability to fully work out concepts provided by Designers or self-written concepts
- extensinve testing and debugging capabilities

// Unreal Engine 4:
- Beginner Experience
- basic Material Setup & Basic Blueprints Scripting

//GameMaker: Studio 1 & 2:
- Intermediate Experience
- ability to create basic 2D Games and Prototypes
S K I L L S
// UI Design:
- Create UI assets which are not overly distracting or confusing
- Build clear layouts (and rapid prototype-mockups) to deliver the essential informations

// Level Design:
- Build levels with a focus on performance (keeping memory budgets in mind while maintaining visual fidelity)
- Take extensive reference to stay true to real-world proportions

// World Building:
- Create intriguing worlds in regards to exploration and storytelling
- Consider no place in a world less interesting than others and build out every part of a map

// Narrative Design:
- Write up quick concepts of stories

// Quest Design:
- Design extensive Quests
- Keep fairness and balance in mind while designing Quests

// Team Management:
- Provide clear team structures
- Give everybody in the team the same chance to utter feedback, criticism and suggestions 
- Keep the team spirit up at all times

// Project Management:
- Always try to keep on track while working on the project
- Integrate agile methodologies into the project to improve work
- Pay attention to (Sprint) deadlines, limitations and always stay in touch with Product Owners and Stakeholders
S C R I P T I N G   L A N G U A G E S
// Python:
- Rapid prototyping
- Tool programming


// C#:
- Rapid game prototyping
- Extensive Mechanics scripting
- Unity Editor scripting
- Extensive debugging
- Basic Network programming

// UE4 Blueprints:
- Rapid prototyping
- Basic Mechanics setup

// JAVA:
- Basic prototyping
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